How the Game Levels are Designed With the ZT Philosophy

Table of Contents

Why the philosopher creates ZT game levels for others to learn

All the game levels in the Zero Theft adventure are designed using the ZT philosophy. 

The Zero Theft philosophy wakes up citizens from the blue pill. Without education, citizens remain unaware of or ignorant of the rigged layer of the economy. Many have yet to recognize the extent of the damage caused by crony capitalists and corporations. 

The ZT Game takes the philosophy and makes learning it easy, engaging, and comprehensive. The philosopher has constructed the game levels in order to make the philosophical principles explicit and clear. This way game players remain fully aware how and why the rigged layer is a serious problem.  

Start with the Town Center and a Dungeon

The game player (let’s say, Paul) begins his journey by exploring what the town has to offer. Paul finds buildings of all kinds, each addressing an aspect of the rigged layer of the economy. Although not a full list, the following provides a general idea of the aspects the game levels cover. 

  • The history of how crony corporations established the rigged layer;
  • Congress support of corporate interests over public interests;
  • How crony corporations and capitalists unethically profit via the rigged layer;
  • The damage victims have experienced;
  • And how the stolen wealth goes back to the crony capitalists.

After taking a tour, Paul decides to enter the Problem building. 

The player enters the PROBLEM Building 

Inside, Paul finds a room with three machines—Pharma, Health Care, or Wall Street/Finance—lining the left and right walls. He notices that the building is at level 1. By interacting with machines, he can start leveling up this building. 

He has the option to explore one of three machines. Pharma machine, it is. 

Paul’s character is transported to the Pharma dungeon. Paul travels through the hallway. When he sees a chest, he opens it. There are checkpoints every so often.

Paul doesn’t know this, but there are several  “screens” or stages within each building -> Level 1 -> Pharma -> Dungeon -> Screen #1.

So when the philosopher creates the content for this dungeon, they follow these basic rules/principles:

  1. The game player is conditioned (blue pill) to disregard or ignore the rigged layer of the economy because:
    1. They trust the government, and believe it prioritizes the public’s interest;
    2. They don’t want to believe that the entire range of powerful elites (e.g. corporate executives, appointed officials, presidents, law enforcement, regulatory agencies, etc.) stand by while rigged economy theft happens.
  2. Often, Paul (the person playing the game) will have doubts that the U.S. economy is rigged. He will think it is a conspiracy theorist issue.  
    1. A powerful technique is to use highly credible sources that give proof.  
    2. For example, people trust the 60 minutes TV show.  It is a respected program with over 50 years of history delivering accurate and thoroughly researched news. 
    3. 60 Minutes is great because they very often cover rigged economy theft areas. They don’t necessarily call it rigged, but many problem areas have a 60 Minutes article/episode.
    4. Take a screenshot to make an image (meme) that shows a relevant 60 Minutes article. The title of the article must cover the problem area.
    5. You can also have a quote from their article, if it fits.
  3. The game player opens 7 chests when they go through the dungeon. Each chest contains an image/information/evidence educating the game player about that specific area of the rigged economy. In the case of Paul, he would learn about Pharma. 
  4. The game player now has 7 pieces of strong evidence proving the area has been rigged. This will reinforce that the rigged layer presents a serious problem for  most citizens. 
  5. When possible, one tour should have one unique approach/angle to this area…In other words, players should be able to approach one area in different ways. These varied approaches are represented by the buildings.
    1. If they enter the PROBLEM building, or FIX THE PROBLEM or the ESTABLISHMENT FIGHTS BACK, then the evidence must match those angles/approaches. 
    2. Level 1 should always introduce the player to the problem in an approachable, easy way. A good way to get them started is to show them the potential monetary amount of theft in the problem area (i.e. ‘size of the problem’) and use blatantly offensive cases of damage to citizens. This should make it obvious to most citizens that the problem area needs to be addressed. 
    3. For advanced levels, feel free to discuss more advanced matters. Here’s an example for Pharma:
      1. Patents should be a good thing. They were introduced  to protect the individual inventor against corporations with massive resources (e.g. employees, factories, money, etc.). 
      2. The original purpose of patents has been distorted, however. Corporations now use them to lock out inventors and entrepreneurs trying to develop cost-effective, biosimilar drugs to compete with brand name drugs. 
      3. Big corporations file many patents to cover the same area. Power has shifted to big corps with big budgets. The small company or individual can’t afford to acquire the necessary patents nor the legal team to protect themselves.
  6. In the JSON or YAML of each level, the philosopher (level designer) will explain what they hoped to accomplish, what they hoped to teach. 

Summary of how Levels Work in the Zero Theft Game

  1. One area receives focus, and is approached from a distinct angle;
  2. The 7 images found through all game levels prove how the area has been rigged;
  3. Citizens reverse the effects of the blue pill, realizing that many are victims of mass theft;
  4. Now they view the rigged layer of the economy as a crime;

Through exploring dungeons in different areas, from different angles, the player levels up in game and in life. They become aware of the extent of rigging in the U.S. economy, and now possess valuable knowledge to pass onto their friends and family. An informed public is the first step to eradicating the rigged layer of the economy and combating the crony capitalists. Why not have fun while you’re at it.

Standard Disclaimer

The Zero Theft Movement does not have any interest in partisan politics/competition or attacking/defending one side. We seek to eradicate theft from the U.S economy. In other words, how the wealthy and powerful rig the system to steal money from us, the everyday citizen. We need to collectively fight against crony capitalism in order for us to all profit from an ethical economy.   

Terms like ‘steal,’ ‘theft,’ and ‘crime’ will frequently appear throughout the book. Zero Theft will NOT adhere strictly to the legal definitions of these terms (since congress sells out). We have broadly and openly defined terms like ‘steal’ and ‘theft’ to refer to the rigged economy and other debated unethical acts that can cause citizens to lose out on money they deserve to keep.